Skip to main content

The Guilds

The Artisan's Guild 

The Artisan's Guild is run by various and sundry artists of the city who do not fit into one of the larger Guilds. Those that find their craft more artistic than what a Guild catering to their talent would otherwise support may find themselves here. Members are present include visual artists, as well as those that undertake 3D art (including sculpture, metalworking, and pottery) and fiber arts. 

The Guild focuses primarily on helping those dues-paying members find patronage and assists in selling of merchandise, including running a gallery (open year-round) and various pop-up events such as the Fall Festival (held in Neverwinter Wood). 

Membership is limited to those that have completed apprenticeship in their chosen field and have demonstrated competency and artistic vision. 

The Bards Guild

The Bards’ Guild is run by Mor, a tall stern-looking Orc woman. She is assisted by GraniaGrania, a Dwarven woman who,who (according to Mor,Mor) “plays more instruments than there are stars in the sky.” The guild typically puts on outdoor concert series for the spring and summer seasons. 

They lost their guild status a year or so ago after one of its members wrote an unflattering song about Harmonium Kindwinter and sang it in front of her. They recently reformed and Mor and Grania are trying to avoid future incidents. 

There’s currently a discussion about if the guild should separate into a Bards’ Guild and a Professional Musicians’ guild.  

Unlike many other Guilds in the city, the Bards do not require demonstration of competence in the form of a completed apprenticeship or similar to join, relying instead on an audition. Those that pass are given full membership, while those that do not are encouraged to come back next quarter and try again. 

Membership in the Bard's Guild confers insurance for instruments, chances for patronage, and guaranteed performance schedules, and as such it is considered one of the more lucrative Guilds for performers to join, despite its somewhat storied history. 

The MagesMage's Guild
 

The Mage's Guild is a loosely-affiliated group of magic users that differentiates itself from the College of Neverwinter by focusing on all forms of magic. Welcoming arcanists as well as those that practice divine or natural magic, the Guild is led by Lena Featherstone and is open to any and all who are interested in magic, regardless of their professional status as mages or their skill level. 

The Guild offers classes to those that are so inclined, with a pay-as-you-go basis and a focus on technique and practice over theory. 

During the temporary hiatus of teaching at the College of Neverwinter, the Guild saw a large increase in students, and instructors such as Khallain, Dandy, and Eimar Daj found themselves teaching there. 

The Mason's Guild 

Led by Kit Bonegrip, the Mason's Guild consists of those that undertake tasks and jobs related to masonry, including brick-making, brick-laying, stone work and other masonry and repair work. They are one of the professional guilds, with full membership limited to those that have completed apprenticeship and moved to journeyman status. Masonry jobs in the city are typically contracted through the Masons. Jobs that are not contracted through the Mason's Guild are few and far between, and usually involve some extra danger or complication that the Guild is unwilling to underwrite.  

The Painter's Guild 

Master 

The Smith's Guilds 

Iron, silver, and gold working are overseen by Guilds in the city, with ironwork being split between traditional blacksmithing and more complicated building projects (but both being served by the same Guild), while the silver and goldsmith's guilds liaison more commonly with the jeweler's guild to attain contracts and find work. 

As with other professional Guilds in the city, full membership is limited to those that have completed apprenticeship.